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《星战》也手游——卡牌对战不嫌多?

2014-01-02 08:24:40 疯狂英语·中学版 2013年12期

by Dean

Konami has published the Star Wars: Force Collection card battle game for iOS and Android devices[设备]. The title reflects[反映] the strategy[策略] of the new owner of the Star Wars franchise, Disney, which has been much more open to licensing other game companies to make Star Wars titles. Japans Konami, a console[渴望] publisher that wants to break into new digital markets such as tablets, is one of the beneficiaries[受益人] of that strategy.

Star Wars: Force Collection joins a long list of card battle games (CBG) that are popular on iPads and other tablets. In the game, you replay the experience of the six Star Wars movies in one continuous[连续的] story. You can collect cards, build combat devices such as spacecraft, and battle in multiplayer combat.

The title has authentic[真实的] scenes from the movies and sound effects as well, while using memorable[难忘的] quotes to keep you entertained. Other than[除了] that, it seems like a standardCBG. You go on quests, explore areas, battle creatures, collect the spoils[战利品] and upgrade your cards—we have repeated these steps game after game since Rage of Bahamut topped the charts in 2012. Walking through todays game event, you can easily bump into[撞] different folks from different companies launching[投放市场] different CBGs. Why is the genre[类型] so popular anyway?

To start with, card battle games and mobile devices have made a fitting match for each other. By simply tapping the tablet, the genre can easily turn into a role-playing game with a solid plot(Ayakashi: Ghost Guild), a battling game requires strategy-thinking (MT: Wrath of Ator), or a collecting game featuring town-building elements (Valkyrie Crusade), etc. It doesnt require any sophisticated[老练的] gaming skill to enjoy all the fun. The rookie[新手]-friendly nature attracts millions of users. The user base of Rage of Bahamut, for example, has exceeded three million outside of Japan by mid-2012. Locojoys MT: Wrath of Ator goes even bigger: the title currently[当前] has six million monthly active users in Asia.

Do we really need so many card battle games? The truth is, if game companies keep coming up with new, attractive gameplay, theres always room for another CBG on my tablet and smartphone.

(日本)科乐美企业在iOS及安卓平台上发布了卡牌对战游戏《星球大战:力量汇聚》。这个游戏体现了新近收购《星球大战》系列品牌的迪士尼的策略方针——更加开放地允许其他游戏企业制作《星战》的相关作品。作为一个渴望打入平板电脑等全新数码市场的家用游戏开发商,日本科乐美企业正是此策略的受惠者之一。

iPad以及其他平板电脑上有很多热门卡牌对战游戏(CBG),《星球大战:力量汇聚》只是其中之一。在游戏中,你可以在一个连续的故事当中重温六部《星球大战》影片的情节。你可以收集卡片,建造宇宙飞船这样的对战工具,以及进行多人战斗。

这个游戏里还包含了影片中的真实场景以及音效,同时用了许多让人难忘的经典台词,饶有趣味。不过除此以外,这似乎就是一个标准的卡游:你进行任务,探索(未知)区域,与怪物战斗,收集碎片,升级自己的卡片——自从《巴哈姆特之怒》在2012年雄踞各大游戏榜单之首以来,大家在一个又一个游戏当中不断重复着这些步骤。假如你到现在的游戏展去走一圈,很容易就会撞到不同游戏企业的人在发布各种卡游。这种游戏类型究竟为什么会如此火爆呢?

首先必须说,卡牌游戏与移动设备真是绝配。只要在平板上轻轻一点,此类游戏就可以转化为情节严谨的角色扮演游戏(《灵异阴阳录》)、需要策略思考的对战游戏(《我叫MT》),又或是主打城市建设元素的收集类游戏(《神女控》)等等。无需具备高深的游戏技艺,你就能享受到所有乐趣——这种连新手都能乐在其中的特质吸引了数以百万计的玩家。比如《巴哈姆特之怒》,该游戏在日本以外地区的用户人数在2012年中期就超过了300万。(中国)乐动卓越企业的《我叫MT》则更利害了:这款游戏如今在亚洲区域的每月活跃用户高达600万人。

大家真的需要那么多卡游吗?说实在的,如果这些游戏企业不断开发出引人入胜的崭新玩法,我的平板电脑和智能手机上总有空间再装一个卡游呢!

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